![]() Reality - particularly our school testing system - is much more focused on winning or losing at a specific time on a specific day. Games also give constant feedback and they are progressive: fail a level once and there’s always the possibility to continue or try again. Forced to operate at the edge of our ability, we are kept engaged and enthused, in a state of what psychologists call “flow”. Pressing a series of coloured buttons in perfect time to a recording of “Sweet Child o’ Mine”, on the other hand, is the basis for the bestselling Rock Band and Guitar Hero franchises. ![]() So: pressing a series of coloured buttons is boring. Unlike school or office work, the tasks they ask us to perform are constantly challenging and complicated by unnecessary obstacles. ![]()
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